Outpost Kessa
Lv 1–10A wind-scoured trading post on the edge of the Dunes, with a crashed shuttle under its canopy. Your first saber, your first hack, your first Scrap Bot.
A point-and-click sci-fi RPG that runs right in your browser. Swing laser sabers, hack corporate terminals, mine glowing ore and train eight skills all the way to level 99.
No download. No account. Works on PC and phone.
Start with a training saber in a dusty trading post. By the end you’ll have crossed a lake by hoverbike, raided an underground lab, teleported to orbit, conquered an ice colosseum and stepped onto a meadow where machines fly.
A wind-scoured trading post on the edge of the Dunes, with a crashed shuttle under its canopy. Your first saber, your first hack, your first Scrap Bot.
Forge, tavern, cape merchant and a bike dealer who only sells to riders the Elder trusts.
A chrome city of glass towers across Lake Vire. Grand hotel, linked bank, and a mayor with secrets.
Rain-soaked back streets where Robo-Hounds patrol and Corp Datavaults pay out to good hackers.
A sealed research lab under the Sprawl, guarded by the six-armed Infiltrator Guardian.
A station in orbit with a glass floor over open space, a casino, a forge and teleporters to everywhere.
A stilt village of gas-masked swamp folk, a candlelit chapel and a taxidermist who mounts everything you defeat.
Molten vats, roaming Reaper Endoskeletons and the Forgemaster Colossus at the far end.
A snowbound camp behind the hub’s sealed vault. Frostfang Yetis and Cryo Sentinels roam the drifts.
A wind-blasted ledge under the aurora, with bauble-hung trees, rare Aurorite and the Eskimo Elder who guards the ice Colosseum.
An arena carved from glacier ice, packed with cheering spectators. The Eskimo Elder spins in on a snow tornado to summon five waves of Yetis and Cryo Sentinels, then the Glacier Warden itself.
A sealed research wing deep under Dunewell Mine, opened with the Champion’s Coffer key. Glossy black halls, shattered stasis tubes and red-lit hologram consoles. Cyborg Zombies shamble between them, and Zomborg Prime drains the teleporter’s power from inside a glowing red ring.
A lush, impossible meadow reached through the Derelict Lab, where machines drift through the sky and the Sage waits at journey’s end.
Your own house and garden behind a teleporter on Orbital Hub Aster. Furnish it from the Home Sphere store, pick a garden theme and show off your gear and trophies.
Progress the classic way: every swing, hack and ore you mine earns experience. Pick a path or master them all, then wear the skillcape to prove it.
Every creature drops bones. Bury them to train Focus, then spend focus points (refilled at any altar) on four kinds of power.
Everything you equip is drawn on your hero, from bronze plate to a six-piece insect carapace. Mix melee sets, ranged sets and rare hybrid armour to build your own look.
12 recolourable weapons · 6 colours
Craft a weapon at a workbench and you choose its colour: red, cyan, yellow, orange, purple or white. Its blade or glow, icon, name and every shot it fires all match, and you can keep a whole rack of the same weapon in different colours.
Rare drops, secrets, casino jackpots and gold-dyed upgrades. Each one has its own look and effects. 37 weapons in all, from training sabers to plasma pistols that fire glowing goo.
Five melee sets from Bronze Guard to Abyssal, five ranged sets from Shadow Outlaw to Blaze Vanguard, each crafted from the ore you mine.
Warhunter, Shadowveil and Hivemind sets drop only from bosses, at 1 in 20. They boost melee and ranged at once.
Reach level 99 in any skill and the Cape Merchant in Dunewell will sell you its skill cape. Every one of the eight capes has its own colours and an emblem on the back: crossed green lightsabers for Melee, a crosshair for Ranged, glowing circuitry for Hacking, a drill for Mining and more.
Capes show on your hero from every angle, flowing behind you as you walk.
And behind the shop hangs the Grandmaster Cape, sealed to its rack by a force nobody understands. Not even the merchant who wove it can move it. Only a hero with every skill at 99 can lift it free.
Sign with the estate agent on Orbital Hub Aster and a teleporter folds you into a private Pocket Dimension: a house and garden that are yours to build.
Slay the Cyborg King Scorpion in the depths of Dunewell Mine and earn the right to ride a hoverbike.
Hack the laser fence in the Neon Sprawl and take down the Infiltrator Guardian.
Help the Bog Warden of Mirehold and claim the gem that opens the hub’s vault.
Fight through the Foundry and topple the Forgemaster Colossus.
Earn the Eskimo Elder’s blessing, survive five waves of the Frostpeak Colosseum and fell the Glacier Warden.
Follow the Colosseum key into the Derelict Lab, beat Zomborg Prime and find the Sage on the Verdant Expanse.
Buy your own house and garden from the estate agent on Orbital Hub Aster, then fill it from 79 pieces of furniture, trophies and gear racks.
Play 21 against Dealer Vex or bet on roulette. Hit a single number and win a legendary.
Every creature you defeat gets mounted in the Mirehold taxidermy. Fill twelve pedestals for a Plasma Pistol, and all of them for a vial of Gold Dye.
Fist-fight Brakk the Brute, find a stolen hotel keycard and expose a corrupt mayor.
Gild a Buster Axe into the Gold Reaper Scythe, Twin Reaver Chainsaws into Twin Deluxe Chainsaws, or a Skyfall Beacon into the Light Bringer, which calls down pillars of light. Find dye in a locked strongbox, earn it from Mortimer, or pay Vanta a fortune.
Secrets are tucked into every corner, from a well in Dunewell Mine to a sealed cache in Grimfen Swamp that hides the Toxic Claws.
Sell crafted gear, and any weapon a merchant stocks, to the Wanderer, the Neo-Haven armory or the hub’s weapons counter when your pack gets full.
40 milestones to chase, from First Blood and Boss Rush to Millionaire and Treasure Hunter, each with its own trophy toast.
Finish the story and pull a cracker with the Sage for a paper party hat in red, blue, green or yellow. Swap colours any time.
Store gear in Neo-Haven, the hub or Mirehold and collect it from any of them.
Answer Mother Silt’s four questions to earn the Focus Band and its night-vision goggles.
Twelve original 8-bit themes, from a jungle-drum main menu and a jazz-fusion lab groove to an icy arena battle and a mystic summit hymn, plus sound effects for every weapon. All generated in the browser.
EverSaber runs in any modern browser. Open the link, pick a name and you’re playing in seconds.
Your progress saves in your browser. Export a save file to carry it between devices.
“EverSaber will soon be a fully developed game, with a proper story, a tutorial, more weapons, and changes driven by your feedback.”
— THE SAGE, FROSTPEAK SUMMIT
Grab a training saber, talk to Instructor Tamsin and start your adventure. It’s free.
Lost in the mine, can’t open the hub vault, or the Colosseum keeps flattening you? The full walkthrough covers every main quest, every boss and every side quest, with recommended levels and gear.
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